Three.js (r71) - Assigning the animation name to import it to three.js -


i wondering if blender file contains many animations, how three.js library know animation want open on browser?

because since three.animationhandler.add() deprecated, should use three.animation (mesh, geometry.animation) function, not requires animation name.

does know how three.js it?

i have figured out. when calling three.animation (mesh, geometry.animations[0]) function, calling first animation in array 'animations', there no need call name.


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