Three.js (r71) - Assigning the animation name to import it to three.js -
i wondering if blender file contains many animations, how three.js
library know animation want open on browser?
because since three.animationhandler.add()
deprecated, should use three.animation
(mesh
, geometry.animation
) function, not requires animation name.
does know how three.js
it?
i have figured out. when calling three.animation (mesh, geometry.animations[0]) function, calling first animation in array 'animations', there no need call name.
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