Three.js Camera Quaternion offset for gyro input -


i'm using deviceorientationcontroller.js three.js whch uses quaternions camera orientation. when user touches device overrides gyro input , uses touch input instead. when user releases touch snaps absolute gyro input quaternion opposed offsetting gyro accommodate new camera orientation.

i need take initial quaternion value camera orientation , offset gyro input reflect starting position.


Comments

Popular posts from this blog

python - No exponential form of the z-axis in matplotlib-3D-plots -

python - PIL cannot identify image file for io.BytesIO object -

java - disabling a node without disable its children in javafx -