Three.js Camera Quaternion offset for gyro input -


i'm using deviceorientationcontroller.js three.js whch uses quaternions camera orientation. when user touches device overrides gyro input , uses touch input instead. when user releases touch snaps absolute gyro input quaternion opposed offsetting gyro accommodate new camera orientation.

i need take initial quaternion value camera orientation , offset gyro input reflect starting position.


Comments

Popular posts from this blog

python - No exponential form of the z-axis in matplotlib-3D-plots -

c# - "Newtonsoft.Json.JsonSerializationException unable to find constructor to use for types" error when deserializing class -

Why does a .NET 4.0 program produce a system.unauthorizedAccess error on a Windows Server 2012 machine with .NET 4.5 installed? -