c++ - How to structure an app-game? -
i have started project making game using cocos2d-x , visual studio (c++). wondering if had tips on how should structured, purely theoretical?
i've done decent amount, have menu set-up buttons etc, have player class load in when press play.
should have enemy class? create , deal those. want keep track on how many enemies spawned in can stuff based on that.
how recommend switch between levels?
also file format should store data in?
looking theoretical tips building game!
best regards, fresh face.
search internet... asking high level. find tutorial , follow :)
this website has loads of stuff.
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