java - Strange Text Placement on Android 5.0 Lollipop due to android.graphics.Paint.getTextSize() -
here few images reference in post: http://imgur.com/a/rsd57.
right now, following "android game programming dummies" book develop simple 'whack mole' android app, , encountered strange error. when run app on emulator running android 2.1, text indicates number of moles "whacked" , number of moles "missed" placed correctly (first image).
however, when run app on phone (a samsung galaxy s5 active running android 5.0), bottommost pixel of text appears @ top of screen (second image).
i think root of problem here:
private void draw (canvas canvas) { try { canvas.drawbitmap(backgroundimg, 0, 0, null); if(!ontitle) { canvas.drawtext("whacked: " + integer.tostring(moleswhacked), 10, blackpaint.gettextsize()+10, blackpaint); canvas.drawtext("missed: " + integer.tostring(molesmissed), screenw - (int)(200*drawscalew), blackpaint.gettextsize()+10, blackpaint);
here link source code:
whackamoleview.java: http://pastebin.com/ymmw2cub
i have tried debugging y position of text system.out.println statements, , have found adding "gettextsize()" "10" returns "nan." since gettextsize() returns float, have tried converting 10 float typing "10.0f," addition still returns "nan." strangely, if change y position of "whack" text to:
canvas.drawtext("whacked: " + integer.tostring(moleswhacked), 10, (float)(blackpaint.gettextsize()+10.0), blackpaint);
the "whack" text starts displaying (third image), if change both "whack" , "miss" texts:
canvas.drawtext("whacked: " + integer.tostring(moleswhacked), 10, (float)(blackpaint.gettextsize()+10.0), blackpaint); canvas.drawtext("missed: " + integer.tostring(molesmissed), screenw - (int)(200*drawscalew), (float)(blackpaint.gettextsize()+10.0), blackpaint);
both texts disappear once again (fourth image).
my question is: going on, , how can fix it?
i know lot of code, highly appreciate suggestions!
edit:
i ran on emulator running android 5.1.1, , text placement correct. beginning think result of hardware acceleration optimizations...
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